How long would you hold up against a horde of zombies? In Death Road to Canada you get the chance to prove yourself. All the way from Florida to -you guessed it- Canada, the only zombie proof place in the ’hood. On the road you get to deal with robbers, food shortage, wild mooses, heartbreaking choices, cranky allies… Oh, and zombies. Let’s not forget about the zombies!
Death Road to Canada is a randomly generated road trip action-RPG. Every time you play, everything’s randomized: the places you get to choose or are forced to visit, the people you meet on the road, events… The challenge is to try and get your hands on weapons, food and other stuff while keeping yourself and your allies alive. The only thing that all of those gaming sessions have in common? Canada is hard to reach. Very hard.
After a short and sweet tutorial, you’re off on your own. Or not. That’s up to you after you have chosen your lead character: a randomly generated avatar or a custom built persona. Opting for the latter gives you a plethora of possibilities. From the usual suspects like name, eye colour and clothing to perks and (personality) traits. Only these perks and traits have any influence on how the game plays out. A character with medical skills doesn’t need that many medkits to heal others, while one with an athletic build is prone to deal more damage. Personality, on the other hand, influences group dynamics and how party members get along with one another.
You get to choose a buddy from the start of your game. On the road you’ll meet other people (and dogs!) who would like to join your quest to Canada. It’s up to you to fool them into the lulling embrace of safety by numbers or to leave them to die as zombie bait. But, please: be picky! A good perk is hard to justify with a nasty trait. You’ll soon discover that the opposite holds truth too. If tough choices need to be made or if group morale declines to a point beyond salvation, then these are things to go by.
After you have chosen team members, you’ll hit the road. Driving around in your car, stopping to stock up on fuel, food, medkits, weapons and ammunition. Or not… The game is peculiarly unpredictable. Even though most of the choices are made by you. Opting to skip a place to scavenge? You’ll lose the fuel and food you would have consumed anyways, but save on medkits because there was no risk on getting bite marks. Did the car break down? Nothing a good mechanic can’t easily take care of. No such person or skills in your team? Then you need to continue on foot. Quite a hassle, but the game will soon throw you a car to use. Car keys? Sorry, you’ll need to find these by yourself.
The fun part of this road trip is sitting behind the wheel. It’s up to you to choose where to go and how to solve problems. Even between two scavenger hunts. After all, your party often argues and looks up to you to decide on matters. Will you raise morale by singing songs by a camp fire (with the risk of luring zombies) or by throwing out a team member (so there’s more food for the rest of you)? Have you even thought about the toll-demanding robbers on the bridge? Or the wounded moose? Choices a plenty, but you will need to make the right ones. You’d almost forget there are zombies shambling about.
The game is so chock-full of humour, memes and pretty little details that you’d almost forget that there’s a zombie horde out there. Luckily, you’ve got quite an arsenal at your disposal: nearly anything you can get your hands on. Throw furniture at the undead, hit them with umbrella’s or behead them with an electric hedge trimmer. The possibilities are as surprising as they are endless. And funny without getting into the gore of most zombie games. This game is all about tongue in cheek comedy anyway and strays from the cheap scary tricks most other zombies games divulge on.
The pixels in this game are huge. It’s a retro-looking game after all, as are more games nowadays. But the animation is anything but old-looking. Count on fluent animation without being too graphic or gory. Rather funny. You wouldn’t say by the graphical choice of the developers, but the game sports rather contemporary tunes. Not the stuff that will stick in your ears for days. Just your good old non-intrusive background music.
Let’s not mince meat, brains or words… The game ain’t easy. The difficulty curve peaks fast. To get through the game, you’ll need three things: skills, luck and upgrades. The latter one can be bought with so-called zombiepoints which can be earned in-game. No exaggerated luxury, even for veteran players.
Are we there yet? Death Road to Canada will make you think, say and repeat that question more than once. The game feels unfair and overwhelming at times. And still, it’s too good to give it a rest. Every death is just a reason to start over again. Because it’s different and surprising every time you play. Which brings lots of replay value. Did I mention the unlockables once you reach Canada safe and sound? What are you waiting for? Get in that car! Death Road to Canada is no doubt and hands down the only zombie-apocalyps game in history where zombies are the least of your troubles.