Monthly Archives: September 2016

Batman: The Telltale Series (PS4)

bmaSeems there’s a bit of a Bat-bonanza going on these last reviews. First Batman v Superman, then The Killing Joke and now Batman: The Telltale series.

Ever since Telltale announced they’d be adapting the Bat to their gamestyle, I’ve been on board. Some cool adventuring starring  the Caped Crusader himself? Yes please! I simply adored Telltale’s take on the Walking Dead universe, and I expected no less from them taking on Gotham.

And they really outdid themselves for this one. The art is really nice.  Made me feel like walking around in a living Batman-comic. The story is, as expected, very well written. The adventuring takes me back to the age of point and click adventures and the sparse action is fastpaced and really cool.

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The game will be released in five episodes, as is custom with Telltale series, and focus on Bruce Wayne in at a point where’s he’s only been The Batman for a few years. Wayne discovers a mercenary group at play in Gotham. They seem to be connected to gangboss Falcone and to the not-so-clean mayor of Gotham. While trying to get to the bottom of things, Wayne also supports close friend Harvey Dent in his electorial campaign, crosses swords with Catwoman, meets childhood friend Oswald Cobblepot and discovers some dark secrets about his parents.

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As in all Telltale games, most choices you make, be it dialogue wise or action wise, will reflect upon later gameplay. Characters you interact with will remember certain things you say or do and will change their behavior to you accordingly. What makes things a bit different in The Batman series, is the introduction of crowd play. Players can now involve friends in the game. These friends can watch them play, and when it’s time to make a decision, they can cast a vote via a web-enabled device. The game then show you what choices were most popular and lets you decide which to follow. More trusting (or daring) players can let the game choose the most popular option automatically.

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Action is controlled through quicktime events, and they are implemented nicely.  Not once did I get the feeling I was playing a game. I was so much into it, controls came naturally. And when the action slows, and Batman switches to detective mode, controls are just as intuitive as before.

I really enjoyed this first episode, and I can’t wait for the next one to roll in.

Jan