This… is… Spartan! A platformer in the truest sense. 500 B.C. is where it’s at, in ye olde country of Greece. You are king Leo. Royally pissed because all weapons, armour and gold have mysteriously vanished. At the same time Greece is riddled with magical portals, which suddenly appeared. It’s up to you to find out who’s behind all of this and to get back the stolen goods. No one messes with a Spartan!
King Leo looks like a chibi God of War. Any further comparisons end here: they both are from Sparta and that’s about it. Spartan is a platformer after all. You’ll run, jump and climb your way through 24 levels spread over 4 worlds with some bosses added to the mix. Meanwhile you collect coins and use your sword to slice and dice enemies before they can make minced meat out of you. Attacks and obstacles can be blocked with your shield or by avoiding them altogether. You’ve got some fancy moves after all. Like the double jump which seems to be a given in platformers.
You will wonder about the use of the life meter, though. Most close encounters with spears, circular saws and enemies will throw you back to the previous save point. Which will happen a lot. The difficulty curve gradually builds up during the first levels and then suddenly decides to stop holding your hands. You can change the difficulty (Wimp or Spartan) but there’s no reason to do so. Unless you’re keen on easily refilling your life energy. But since the meter immediately runs out once you stumble into a trap… Oh well.
Bosses are what you can expect from a game like this. Yes, the cyclops and Medusa are both there. Boss encounters seem overwhelming at first but are quite manageable once you get to know their moves.
King Leo controls a bit floaty. You wouldn’t say, going by his bulking chibi build, but he is. Especially during (double) jumps and those often crucial wall jumps. It takes time to get used to. Even after an hour of intense gaming you find yourself wondering how you could have missed that jump or why that enemy got to you. Controls could have been a tad tighter.
Level design leaves a bit to be desired. Levels often look bland or overly complicated. It’s one or the other with nothing in between. Especially during later levels it’s quite noticeable that the difficulty curve doesn’t grow proportionally to your experience. You’ll find yourself dying on things you shouldn’t.
Graphics are rather plain. The game was built using the Unreal Engine, which guarantees a smooth framerate. Not an overly exaggerated advantage since the game depends on your flawless button input for avoiding those pixel perfect hit boxes.
Spartan is not a bad game. It’s not a good game either. There are other titles on the Nintendo Switch with the same gameplay premise, executing things on a better level. But, the game does what it needs to do when it comes to returning to the roots of old platformers. Spartan promises AND delivers a hard game for die hard gamers.