I’m a brain. One of the last intact human brains left, after the total annihilation of mankind by robotkind. Since then, I’ve been floating around in my a tube. Preserved by the droids to experiment on. A hairline crack in the glass seems to be my salvation. The tube breaks, and I hop to my escape. I manage to board my grey matter into a battlebot, and take over its functions. It’s on!
Neurovoider’s plot sounds like that of a cheesy scifi movie I’d gladly watch. Combined with the retro-look and equally retro and cheesy synth-soundtrack, it makes me feel as if I’m back into the eighties. The only thing preventing me from actually believing it, is seeing the PSVita in my hands.
Neurovoider is a twin-stick shooter, with RPG elements. The robot is controlled by moving one stick, aiming is done with the other. At the start of the game, I get to choose from three different types of droid. The defensive type which is more about armor and shields, the offensive type which is all about guns and a third middleground kind of type which favours evasion and guns. Using loot dropped by enemies, robots can be upgraded and adapted.
This upgrading and modding proves to be critical. As I advance in the twenty or so levels, it becomes clear I won’t make it using the same tactic over and over again. Enemies seem to get better and the occasional bossfight forces me to think and analyse. Finding a pattern in a series of attacks is key in surviving here.
Levels are randomly generated, so replay value is high up there in the clouds. It’s just a shame that this conversion for Vita lacks the one thing that made other versions so damn enjoyable: 4 player coop.
A nice shooter that I can keep playing. On my own unfortunately…