Slayaway Camp: Butcher’s Cut (SWITCH)

saccovA bunch of teenagers sets up camp right next to an eerie lake. They settle in for what should be a carefree summercamp, but Skullface is lurking from the bushes. The deranged serial killer vows not to rest until each one of the teenage nuisances is brutally murdered…
It reads like a plot for a good old slashermovie, but it’s actually the plot of a puzzle game. No action-, shooter-, survival horror- or adventuregame, but a simple puzzler.

Players get to play as one of many serial killers. The killer is then set loose in a small environment, littered with obstacles, but also with potential victims. The goal? Simply move the killer towards a victim, without hitting any traps, and kill without mercy.

There’s a catch though: the killer can only move in straight lines, horizontally or vertically, and runs from side to side only stopping when hitting an object. So there’s a lot of logical thinking involved in planning out a route to the next victim. Luckily enough, there’s a handy rewind button. One simple press and the game rewinds one step, so a stupid mistake can be undone without having to restart from scratch.

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And believe me when I say stupid mistakes are made aplenty. Our intrepid serial killer is far from invincible. Traps that can be used to drive victims into, are just as harmful to players. Some levels are riddled with cops who shoot on sight, and there’s even levels that have to be completed within a set number of moves before SWAT arrives and (you’ve guessed it) shoots on sight.

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There’s tons of content in Slayaway Camp. There’s a number of ‘movies’, each with their own killer star and dozen or so levels. There’s even more killers and bloody finishing moves which can be bought with coins earned by playing. It all adds up to a very high replay value.

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Never thought I’d have this much fun with a ‘basic’ sliding puzzle. I’m sure the setting, content and ingenious levels have to do something with it but still.
Me.
Enjoying sliding puzzles.
Who would’ve thunk it?

Jan

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