The world is square. Especially if you’re a rectangular thingy.
Alteric offers a challenging platformer with hardcore gameplay. Are you up to the challenge? Great! You’re playing as a white square moving throughout levels while avoiding obstacles. Your goal is to reach a giant triangle so you can advance to the next levels where you can. Well, you know… Wash, rinse, repeat. But of course it gets harder every time, as there are even more bottomless pits, circular saws, deadly spikes and laser beams awaiting you after every corne… uhm, triangle.
The game holds you by the hand for the very first levels and then mercilessly drops you into the frying pan. To the point where reaching the goal is either because you’re getting better every time or just got lucky.
The game uses crispy clear minimalistic graphics. Lame? Not at all! You wouldn’t want to get distracted while you’re focusing on an incoming projectile while trying to avoid a circular saw that’s coming from behind you. Just to reach a series of moving laser beams. And you can forget about that pause button: the action just continues. Are you standing on a slope? Keep moving as not to glide from it. Something coming your way? Keep running! The game doesn’t cut you any slack. It keeps you on your toes the whole time. Whether because you’re being hunted by a mob of angry little squares or because the floor is giving away while you’re trying to reach the end of a room.
One of the key mechanisms of the gameplay is the ability to switch between worlds. Stumped by a wall? In the other world it’s just a passage way. Can’t double jump your way over a pit? Warp back and find a very temporary safe platform. The difficulty ramps up quickly. You’ll soon find yourself switching between two worlds while trying to double jump from one danger to another.
You would almost forget there’s a story to this game. You’re the soul of someone who died. A piece of light energy trapped in the alien space between two worlds. But forget about the story. You don’t play Alteric for its plot twists.
You won’t play this game for fun either. Actually, you will… At least, as long as you don’t get discouraged easily, just because you tried some level for the umpteenth time before you finally reach the goal or just give up. There are some save points but they are meagerly spread around the deadly rooms. Most levels don’t even have any save points at all and require you to finish them in one go.
The end level bosses are a welcome addition. Call them ingenious, frustrating, murderous or anything you like. After their defeat, they’ll give you lots of satisfaction. And bragging rights!
The controls demand precision, just like the game expects precision from you. That makes things fair. Except for that one button that changes the environment. That one got mapped unfairly. You move with the control stick or with the buttons below it. You jump with the A button. But why, oh why did they have map the button to change worlds to the Y button? Nothing as frustrating and cramp inducing than trying to coordinate and push four buttons at the same time. But, hey, maybe there will be an update? In that case, I do hope that the shoulder buttons are used too. It would make the game just that slightly easier. And so much better to handle.
Care for a challenge? Can’t go wrong with Alteric if that’s up your alley. Be prepared for a world of hurt, cursing and frustration though! But, after all, that’s why you’re a gamer, isn’t it?