Despite this game’s title, Daryl is far from super. Or deluxe. He’s an ordinary, somewhat nerdy teenager. The only things that make him stick out from the crowd are his bell bottom jeans, sweet cowboy boots, sweatband and that little bit of fuzz on his lip some might call a moustache. Other than that: average cakes. Daryl floats carelessly through life, and judging by the look on his face, also mostly thoughtlessly. He’s recently transferred to an interdimensionary high school where nothing is as it seems…
And we’re off! I’m left with Daryl, and it’s up to me to explore the school hallways and to try and make friends. The making-friends bit is harder than it seems, though, as everyone needs something done. It’s your standard “get me this and I’ll get you that” RPG routine, but weirder.
Because everything in Super Daryl Deluxe is off the rails. I mentioned the interdimensionary school, right? Well, it looks like a regular place of learning, but behind classroom doors lurk portals to other dimensions and beings. The chemistry lab, for instance, is crowded with hostile antropomorphic beakers and flasks. And don’t even get me started on the Arts room. It’s rare enough to find Beethoven and Mozart in the same room, let alone having Andy Warhol and Frida Kahlo joining them. Deliciously absurd and funny!
Daryl is left to his own devices for combat. He has a basic couple of moves that can be upgraded or expanded, and when he’s earned enough, new, more powerful moves can be bought. Every move can be mapped to a button of the player’s choice, leading to a very short learning curve. Battling is in the style of good old fashion beat-em-ups, but some moves have a bit of a lead-in, which makes combat cumbersome at times.
While the combatstyle would lead you to think that Super Daryl Deluxe is a mere beat-em-up, there’s so much more to the game. Often, players will find themselves exploring the hallways, looking for items much in the style of a point-and-click adventure. The upgrading of abilities, equipping of items and clothing and questing are very much like traditional RPG’s and the exploration sometimes handles like a platformer. To label Daryl with a single genre, would be like using mustard as ice cream topping: you just don’t.
Next to the off the wall humour and overall odballness, the art is what made Super Daryl Deluxe stand out for me. It has this wonderful hand drawn style of animation I just can’t get enough of. And the amount of hours I’ve sunk into the game while I should’ve been reviewing it, just proves my point.